Extends
- EventEmitter
Members
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The opacity of the object.
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If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to
'pointer'.Example
const sprite = new SINT.Sprite(texture); sprite.interactive = true; sprite.buttonMode = true; -
This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.
Example
const sprite = new SINT.Sprite(texture); sprite.interactive = true; sprite.cursor = 'wait'; -
filterArea SINT.Rectangle
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The area the filter is applied to. This is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
Also works as an interaction mask
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filters Array.<SINT.Filter>
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Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
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hitArea SINT.Rectangle | SINT.Circle | SINT.Ellipse | SINT.Polygon | SINT.RoundedRectangle
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Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.
Example
const sprite = new SINT.Sprite(texture); sprite.interactive = true; sprite.hitArea = new SINT.Rectangle(0, 0, 100, 100); -
Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless
interactiveis set totrue.Example
const sprite = new SINT.Sprite(texture); sprite.interactive = true; sprite.on('tap', (event) => { //handle event }); -
localTransform SINT.Matrix readonly
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Current transform of the object based on local factors: position, scale, other stuff
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mask SINT.Graphics | SINT.Sprite
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Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In SINT a regular mask must be a SINT.Graphics or a SINT.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- TODO
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- For the moment, SINT.CanvasRenderer doesn't support SINT.Sprite as mask.
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parent SINT.Container readonly
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The display object container that contains this display object.
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pivot SINT.Point | SINT.ObservablePoint
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The pivot point of the displayObject that it rotates around. Assignment by value since SINT-v4.
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position SINT.Point | SINT.ObservablePoint
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The coordinate of the object relative to the local coordinates of the parent. Assignment by value since SINT-v4.
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Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.
Only affects recursive calls from parent. You can ask for bounds manually
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The rotation of the object in radians.
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scale SINT.Point | SINT.ObservablePoint
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The scale factor of the object. Assignment by value since SINT-v4.
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skew SINT.ObservablePoint
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The skew factor for the object in radians. Assignment by value since SINT-v4.
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transform SINT.TransformBase
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World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing
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The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.
Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually
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The multiplied alpha of the displayObject
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worldTransform SINT.Matrix readonly
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Current transform of the object based on world (parent) factors
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Indicates if the object is globally visible.
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The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x
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The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y
Methods
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recursively updates transform of all objects from the root to this one internal function for toLocal()
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Base destroy method for generic display objects. This will automatically remove the display object from its parent Container as well as remove all current event listeners and internal references. Do not use a DisplayObject after calling
destroy. -
getBounds (skipUpdate, rect)SINT.Rectangle
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Retrieves the bounds of the displayObject as a rectangle object.
Name Type Description skipUpdateboolean setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost
rectSINT.Rectangle Optional rectangle to store the result of the bounds calculation
Returns:
Type Description SINT.Rectangle the rectangular bounding area -
getLocalBounds (rect)SINT.Rectangle
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Retrieves the local bounds of the displayObject as a rectangle object
Name Type Description rectSINT.Rectangle optional Optional rectangle to store the result of the bounds calculation
Returns:
Type Description SINT.Rectangle the rectangular bounding area -
Renders the object using the Canvas renderer
Name Type Description rendererSINT.CanvasRenderer The renderer
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Renders the object using the WebGL renderer
Name Type Description rendererSINT.WebGLRenderer The renderer
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setParent (container)SINT.Container
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Set the parent Container of this DisplayObject
Name Type Description containerSINT.Container The Container to add this DisplayObject to
Returns:
Type Description SINT.Container The Container that this DisplayObject was added to -
setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)SINT.DisplayObject
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Convenience function to set the position, scale, skew and pivot at once.
Name Type Default Description xnumber 0 optional The X position
ynumber 0 optional The Y position
scaleXnumber 1 optional The X scale value
scaleYnumber 1 optional The Y scale value
rotationnumber 0 optional The rotation
skewXnumber 0 optional The X skew value
skewYnumber 0 optional The Y skew value
pivotXnumber 0 optional The X pivot value
pivotYnumber 0 optional The Y pivot value
Returns:
Type Description SINT.DisplayObject The DisplayObject instance -
toGlobal (position, point, skipUpdate)SINT.Point
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Calculates the global position of the display object
Name Type Default Description positionSINT.Point The world origin to calculate from
pointSINT.Point optional A Point object in which to store the value, optional (otherwise will create a new Point)
skipUpdateboolean false optional Should we skip the update transform.
Returns:
Type Description SINT.Point A point object representing the position of this object -
toLocal (position, from, point, skipUpdate)SINT.Point
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Calculates the local position of the display object relative to another point
Name Type Default Description positionSINT.Point The world origin to calculate from
fromSINT.DisplayObject optional The DisplayObject to calculate the global position from
pointSINT.Point optional A Point object in which to store the value, optional (otherwise will create a new Point)
skipUpdateboolean false optional Should we skip the update transform
Returns:
Type Description SINT.Point A point object representing the position of this object -
Updates the object transform for rendering
TODO - Optimization pass!