Namespace: magic

SINT.magic

Example

SINT.magic.doTwist(Container, [500, 500], 400, 2, false);

SINT.magic.doGlitch(game.stage);

var filter = new SINT.magic.BulgePinchFilter([0.5, 0.5], 200, 1.2);
Container.filters = [filter];

var bg_filter = new SINT.magic.HolesFilter(0x4a778a, 0xf3f9f1, 0.5, 1);
bgContainer.filters = [bg_filter];

Classes

AlphaFilter
BlurFilter
BlurXFilter
BlurYFilter
BulgePinchFilter
ColorMatrixFilter
DisplacementFilter
dye
FluidFilter
GlitchFilter
HolesFilter
TwistFilter

Methods

SINT.magic.doDisplacement (container, density, speed, zoom, time, clear) static

Name Type Default Description
container SINT.Container optional
density number optional
speed number optional
zoom number optional
time number optional
clear boolean false optional

SINT.magic.doDye (container) static

Name Type Description
container SINT.Container optional

SINT.magic.doGlitch (container, time, clear) static

Name Type Default Description
container SINT.Container optional
time number optional
clear boolean false optional

SINT.magic.doTwist (container, offset, radius, time, clear) static

Name Type Default Description
container SINT.Container optional
offset SINT.Point | Array.<number> optional
radius number optional
time number optional
clear boolean false optional