Name | Type | Description |
---|---|---|
baseRenderTexture |
SINT.BaseRenderTexture |
The renderer used for this RenderTexture |
frame |
SINT.Rectangle |
optional
The rectangle frame of the texture to show |
Extends
Members
-
_frame SINT.Rectangle inherited overrides
-
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
-
baseTexture SINT.BaseTexture inherited overrides
-
The base texture that this texture uses.
-
defaultAnchor SINT.Point inherited overrides
-
Anchor point that is used as default if sprite is created with this texture. Changing the
defaultAnchor
at a later point of time will not update Sprite's anchor point.- Default Value:
- {0,0}
-
frame SINT.Rectangle inherited overrides
-
The frame specifies the region of the base texture that this texture uses. Please call
_updateUvs()
after you change coordinates offrame
manually. -
The height of the Texture in pixels.
-
Does this Texture have any frame data assigned to it?
-
This is the area of original texture, before it was put in atlas
-
This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)
-
Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See SINT.GroupD8 for explanation
-
The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array.
-
transform SINT.TextureMatrix inherited overrides
-
Contains data for uvs. May contain clamp settings and some matrices. Its a bit heavy, so by default that object is not created.
- Default Value:
- null
-
This is the trimmed area of original texture, before it was put in atlas Please call
_updateUvs()
after you change coordinates oftrim
manually. -
valid boolean overrides
-
This will let the renderer know if the texture is valid. If it's not then it cannot be rendered.
-
The width of the Texture in pixels.
Methods
-
SINT.RenderTexture.create (width, height, scaleMode, resolution)SINT.RenderTexture static
-
A short hand way of creating a render texture.
Name Type Default Description width
number 100 optional The width of the render texture
height
number 100 optional The height of the render texture
scaleMode
number SINT.settings.SCALE_MODE optional See SINT.SCALE_MODES for possible values
resolution
number 1 optional The resolution / device pixel ratio of the texture being generated
Returns:
Type Description SINT.RenderTexture The new render texture -
Updates the internal WebGL UV cache. Use it after you change
frame
ortrim
of the texture. -
clone ()SINT.Texture inherited overrides
-
Creates a new texture object that acts the same as this one.
Returns:
Type Description SINT.Texture The new texture -
Destroys this texture
Name Type Default Description destroyBase
boolean false optional Whether to destroy the base texture as well
-
Resizes the RenderTexture.
Name Type Description width
number The width to resize to.
height
number The height to resize to.
doNotResizeBaseTexture
boolean Should the baseTexture.width and height values be resized as well?
-
Updates this texture on the gpu.
Events
-
Fired when the texture is updated. This happens if the frame or the baseTexture is updated.
Name Type Description texture
SINT.Texture Instance of texture being updated.